How GE Uncut works

How signals are made and graded, what the win rate does and does not mean, which parts of the site use AI, and where the data comes from.

Updated Oct 24, 2026

Where the data comes from

Prices come from the OSRS Wiki real-time prices API. We read the latest buy and sell prices every minute, keep five-minute and daily candles for every tradeable item, and take item names, buy limits and the members flag from the Wiki's item list. Daily volume uses the official Grand Exchange volume figures where they exist. The 2% Grand Exchange tax, its 5,000,000 gp cap, the under-50 gp exemption and the list of exempt items are applied to every margin. See data attribution for the credit and the licence.

Everything numeric on the site is computed by code from that data: prices, margins after tax, volumes, signals and their grades. AI models are not used for any of those numbers.

How a signal is made

A signal is one recorded flip suggestion: an item, a buy price, a target sell price, a quantity, a hold window in days, and the scan that produced it. There are three scans.

The scans run every five minutes with default settings. An item has at most one open signal per scan at a time, and the quantity is sized from the buy limit, the capital and the item's daily trading, so one position is a small share of what the item trades. The public record grades this default stream. It does not grade the personalised results you see in the Flip Finder after you change your own settings.

How a signal is graded

When a signal's hold window ends, it is graded against the five-minute price and traded volume from that window. No real player offers are involved. It is a simulation built from real trades:

  1. The buy. Only trades at or below your buy price count, and only during the first part of the window (up to 12 hours on a one day hold, 24 hours otherwise). Only a share of the volume that traded counts as yours. If the model cannot fill any of your buy, the signal is marked never filled and left out of the win rate. A partial fill is graded on the units that filled.
  2. The sell. The sell side starts counting when the buy ends: as soon as the full quantity has filled, or when the buy window closes if it has not. From then on, trades at or above the target sell price fill your sell. This part is generous to the signal: it counts all of that volume, which assumes your sell offer is at the front of its queue.
  3. The rest. Anything unsold when the window closes is assumed dumped at the last low price seen in the window.
  4. The result. Tax comes off every sale, and the 10% conversion fee comes off a bond. A signal is won if the position finished with a positive after-tax total. Hitting the target is the best case, finishing in profit without hitting it is a slow win, and finishing at zero or below is a loss.

Signals are graded after they are posted, not before. The app has no feature to edit or remove a graded signal. The current grading model has been live since 14 July 2026, and it was refined twice that month; earlier results that used a looser rule are kept in the database but are not in the public record.

What the win rate means

The win rate is the share of graded signals that won. The average return is the mean after-tax return per graded signal. Both leave out signals that never filled and signals with no price data. They are estimates from a simulation, not a record of real trades, and a small sample deserves less trust than a large one (Standard has far fewer graded signals than the other two scans). Read them together: a scan can win half its trades and still lose money on average. The real numbers, dated, and a longer explanation are in What a flipping win rate really means, and the live figures are on Verified Signals.

Which parts use AI, and how they are checked

Who builds it

GE Uncut is built and run by uzia35. See the About page. Questions and corrections go to [email protected].

GE Uncut is an unofficial, fan-made tool and is not affiliated with, endorsed, or sponsored by Jagex Limited. RuneScape and Old School RuneScape are trademarks or registered trademarks of Jagex Limited; all in-game content, item names, and item images are the intellectual property of Jagex Limited and are used for reference only. Price data is sourced from the Old School RuneScape Wiki real-time prices API. See data attribution.